🎮Client Event Reference

Learn about and how to use common core client events!

QBCore:Client:OnPlayerLoaded

  • Handles the player loading in after character selection

This event can be used as an event handler to trigger code because it signifies the player has successfully loaded into the server!

RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
    print('Im a client and i just loaded into your server!')
end)

QBCore:Client:OnPlayerUnload

  • Handles the player login out to character selection

This event can be used as an event handler to trigger code because it signifies the player has successfully unloaded or logged out of the server!

RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
    print('Im a client and i just logged out of your server!')
end)

QBCore:Client:PvpHasToggled

On player load this event checks is triggered after checking the qb-core config to see if PVP should be enabled or disabled

RegisterNetEvent('QBCore:Client:PvpHasToggled', function(pvp_state)
    print('PVP mode has been set to '..pvp_state..'!')
end)

QBCore:Command:SpawnVehicle

ArgumentsTypeRequiredDefault

vehicle model

string

yes

none

Client example

-- /spawnveh adder

RegisterCommand('spawnveh', function(_, args)
    local vehicle = QBCore.Shared.Trim(args[1])
    TriggerEvent('QBCore:Command:SpawnVehicle', vehicle)
end)

Server example

-- /spawnveh adder

RegisterCommand('spawnveh', function(source, args)
    local vehicle = QBCore.Shared.Trim(args[1])
    TriggerClientEvent('QBCore:Command:SpawnVehicle', source, vehicle)
end)

QBCore:Command:DeleteVehicle

ArgumentsTypeRequiredDefault

none

none

no

none

Client example

RegisterCommand('deleteveh', function(_, args)
    TriggerEvent('QBCore:Command:DeleteVehicle')
end)

Server example

RegisterCommand('deleteveh', function(source, args)
    TriggerClientEvent('QBCore:Command:DeleteVehicle', source)
end)

QBCore:Player:SetPlayerData

This event can be used as an event handler to trigger code because it indicates that the players data has changed!

RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
    PlayerData = val
    print(QBCore.Debug(PlayerData))
end)

QBCore:Notify

ArgumentsTypeRequiredDefault

message

string | table

yes

'Placeholder'

type

string

yes

'primary'

length

number

yes

5000

Client example

-- /testnotify This is my message, primary, 5000

RegisterCommand('testnotify', function(_, args)
    local message = {}
    for i=1, #args do
        message[#message + 1] = args[i]
        if string.match(args[i], ',') then
            local text = table.concat(message, ' '):gsub(",", "")
            local type = args[i + 1]:gsub(",", "")
            local length = args[i + 2]
            TriggerEvent('QBCore:Notify', text, type, length)
            break
        end
    end
end)

-- Using QBCore's shared functions!

RegisterCommand('testnotify', function(_, args)
    local message = QBCore.Shared.SplitStr(table.concat(args, ' '), ",")
    local text = message[1]
    local type = QBCore.Shared.Trim(message[2])
    local length = tonumber(message[3])
    TriggerEvent('QBCore:Notify', text, type, length)
end)

Server example

-- /testnotify This is my message, primary, 5000

RegisterCommand('testnotify', function(source, args)
    local message = {}
    for i=1, #args do
        message[#message + 1] = args[i]
        if string.match(args[i], ',') then
            local text = table.concat(message, ' '):gsub(",", "")
            local type = args[i + 1]:gsub(",", "")
            local length = args[i + 2]
            TriggerClientEvent('QBCore:Notify', source, text, type, length)
            break
        end
    end
end)

-- Using QBCore's shared functions!

RegisterCommand('testnotify', function(source, args)
    local message = QBCore.Shared.SplitStr(table.concat(args, ' '), ",")
    local text = message[1]
    local type = QBCore.Shared.Trim(message[2])
    local length = tonumber(message[3])
    TriggerClientEvent('QBCore:Notify', source, text, type, length)
end)

QBCore:Client:UseItem

ArgumentsTypeRequiredDefault

item name

string

yes

none

Client example (must have the item in your inventory)

-- /useitem sandwich 1

RegisterCommand('useitem', function(_, args)
    local item = {
        name = args[1],
        amount = tonumber(args[2])
    }
    TriggerEvent('QBCore:Client:UseItem', item)
end)

Server example (must have the item in your inventory)

-- /useitem sandwich 1

RegisterCommand('useitem', function(source, args)
    local item = {
        name = args[1],
        amount = tonumber(args[2])
    }
    TriggerClientEvent('QBCore:Client:UseItem', source, item)
end)

QBCore:Command:ShowMe3D

ArgumentsTypeRequiredDefault

player id

number

yes

none

message

string

yes

none

Client example

-- /3dtext This is my message

RegisterCommand('3dtext', function(_, args)
    local message = table.concat(args, ' ')
    TriggerEvent('QBCore:Command:ShowMe3D', PlayerId(), message)
end)

Server example

-- /3dtext This is my message

RegisterCommand('3dtext', function(source, args)
    local message = table.concat(args, ' ')
    TriggerClientEvent('QBCore:Command:ShowMe3D', source, message)
end)

QBCore:Client:UpdateObject

This event must be used as a handler when using because it refreshes the core object in your resource

RegisterNetEvent('QBCore:Client:UpdateObject', function()
    QBCore = exports['qb-core']:GetCoreObject()
end)

Last updated