🎮Client Event Reference
Learn about and how to use common core client events!
QBCore:Client:OnPlayerLoaded
- Handles the player loading in after character selection 
This event can be used as an event handler to trigger code because it signifies the player has successfully loaded into the server!
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
    print('Im a client and i just loaded into your server!')
end)QBCore:Client:OnPlayerUnload
- Handles the player login out to character selection 
This event can be used as an event handler to trigger code because it signifies the player has successfully unloaded or logged out of the server!
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
    print('Im a client and i just logged out of your server!')
end)QBCore:Client:PvpHasToggled
RegisterNetEvent('QBCore:Client:PvpHasToggled', function(pvp_state)
    print('PVP mode has been set to '..pvp_state..'!')
end)QBCore:Command:SpawnVehicle
vehicle model
string
yes
none
-- /spawnveh adder
RegisterCommand('spawnveh', function(_, args)
    local vehicle = QBCore.Shared.Trim(args[1])
    TriggerEvent('QBCore:Command:SpawnVehicle', vehicle)
end)-- /spawnveh adder
RegisterCommand('spawnveh', function(source, args)
    local vehicle = QBCore.Shared.Trim(args[1])
    TriggerClientEvent('QBCore:Command:SpawnVehicle', source, vehicle)
end)QBCore:Command:DeleteVehicle
none
none
no
none
RegisterCommand('deleteveh', function(_, args)
    TriggerEvent('QBCore:Command:DeleteVehicle')
end)RegisterCommand('deleteveh', function(source, args)
    TriggerClientEvent('QBCore:Command:DeleteVehicle', source)
end)QBCore:Player:SetPlayerData
This event can be used as an event handler to trigger code because it indicates that the players data has changed!
RegisterNetEvent('QBCore:Player:SetPlayerData', function(val)
    PlayerData = val
    print(QBCore.Debug(PlayerData))
end)QBCore:Notify
message
string | table
yes
'Placeholder'
type
string
yes
'primary'
length
number
yes
5000
-- /testnotify This is my message, primary, 5000
RegisterCommand('testnotify', function(_, args)
    local message = {}
    for i=1, #args do
        message[#message + 1] = args[i]
        if string.match(args[i], ',') then
            local text = table.concat(message, ' '):gsub(",", "")
            local type = args[i + 1]:gsub(",", "")
            local length = args[i + 2]
            TriggerEvent('QBCore:Notify', text, type, length)
            break
        end
    end
end)
-- Using QBCore's shared functions!
RegisterCommand('testnotify', function(_, args)
    local message = QBCore.Shared.SplitStr(table.concat(args, ' '), ",")
    local text = message[1]
    local type = QBCore.Shared.Trim(message[2])
    local length = tonumber(message[3])
    TriggerEvent('QBCore:Notify', text, type, length)
end)-- /testnotify This is my message, primary, 5000
RegisterCommand('testnotify', function(source, args)
    local message = {}
    for i=1, #args do
        message[#message + 1] = args[i]
        if string.match(args[i], ',') then
            local text = table.concat(message, ' '):gsub(",", "")
            local type = args[i + 1]:gsub(",", "")
            local length = args[i + 2]
            TriggerClientEvent('QBCore:Notify', source, text, type, length)
            break
        end
    end
end)
-- Using QBCore's shared functions!
RegisterCommand('testnotify', function(source, args)
    local message = QBCore.Shared.SplitStr(table.concat(args, ' '), ",")
    local text = message[1]
    local type = QBCore.Shared.Trim(message[2])
    local length = tonumber(message[3])
    TriggerClientEvent('QBCore:Notify', source, text, type, length)
end)QBCore:Client:UseItem
item name
string
yes
none
-- /useitem sandwich 1
RegisterCommand('useitem', function(_, args)
    local item = {
        name = args[1],
        amount = tonumber(args[2])
    }
    TriggerEvent('QBCore:Client:UseItem', item)
end)-- /useitem sandwich 1
RegisterCommand('useitem', function(source, args)
    local item = {
        name = args[1],
        amount = tonumber(args[2])
    }
    TriggerClientEvent('QBCore:Client:UseItem', source, item)
end)QBCore:Command:ShowMe3D
player id
number
yes
none
message
string
yes
none
-- /3dtext This is my message
RegisterCommand('3dtext', function(_, args)
    local message = table.concat(args, ' ')
    TriggerEvent('QBCore:Command:ShowMe3D', PlayerId(), message)
end)-- /3dtext This is my message
RegisterCommand('3dtext', function(source, args)
    local message = table.concat(args, ' ')
    TriggerClientEvent('QBCore:Command:ShowMe3D', source, message)
end)QBCore:Client:UpdateObject
This event must be used as a handler when using because it refreshes the core object in your resource
RegisterNetEvent('QBCore:Client:UpdateObject', function()
    QBCore = exports['qb-core']:GetCoreObject()
end)Last updated
